#pragma once
#include <vector>
#include <string>

class Archives{
	public:
		static Archives &getInstance();
		void addArchive(int val, std::string name, int pos);
		int total() const;
		int getArchiveVal(int num) const;
		std::string getArchiveName(int num) const;
	private:
		Archives() {}
		Archives(const Archives&);
		Archives& operator=(const Archives&);
		std::vector<int> gameval;
		std::vector<std::string> ArchiveName;
		int Total = 0;
};
